Pass object_base &to draw_player
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@ -456,29 +456,29 @@ void automap_clear_visited()
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ClearMarkers();
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ClearMarkers();
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}
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}
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static void draw_player(const vcobjptr_t obj, const uint8_t color)
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static void draw_player(const object_base &obj, const uint8_t color)
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{
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{
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// Draw Console player -- shaped like a ellipse with an arrow.
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// Draw Console player -- shaped like a ellipse with an arrow.
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auto sphere_point = g3_rotate_point(obj->pos);
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auto sphere_point = g3_rotate_point(obj.pos);
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const auto obj_size = obj->size;
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const auto obj_size = obj.size;
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g3_draw_sphere(sphere_point, obj_size, color);
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g3_draw_sphere(sphere_point, obj_size, color);
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// Draw shaft of arrow
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// Draw shaft of arrow
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const auto &&head_pos = vm_vec_scale_add(obj->pos, obj->orient.fvec, obj_size * 2);
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const auto &&head_pos = vm_vec_scale_add(obj.pos, obj.orient.fvec, obj_size * 2);
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{
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{
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auto &&arrow_point = g3_rotate_point(vm_vec_scale_add(obj->pos, obj->orient.fvec, obj_size * 3));
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auto &&arrow_point = g3_rotate_point(vm_vec_scale_add(obj.pos, obj.orient.fvec, obj_size * 3));
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automap_draw_line(sphere_point, arrow_point, color);
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automap_draw_line(sphere_point, arrow_point, color);
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// Draw right head of arrow
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// Draw right head of arrow
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{
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{
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const auto &&rhead_pos = vm_vec_scale_add(head_pos, obj->orient.rvec, obj_size);
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const auto &&rhead_pos = vm_vec_scale_add(head_pos, obj.orient.rvec, obj_size);
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auto head_point = g3_rotate_point(rhead_pos);
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auto head_point = g3_rotate_point(rhead_pos);
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automap_draw_line(arrow_point, head_point, color);
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automap_draw_line(arrow_point, head_point, color);
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}
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}
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// Draw left head of arrow
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// Draw left head of arrow
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{
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{
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const auto &&lhead_pos = vm_vec_scale_add(head_pos, obj->orient.rvec, -obj_size);
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const auto &&lhead_pos = vm_vec_scale_add(head_pos, obj.orient.rvec, -obj_size);
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auto head_point = g3_rotate_point(lhead_pos);
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auto head_point = g3_rotate_point(lhead_pos);
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automap_draw_line(arrow_point, head_point, color);
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automap_draw_line(arrow_point, head_point, color);
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}
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}
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@ -486,7 +486,7 @@ static void draw_player(const vcobjptr_t obj, const uint8_t color)
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// Draw player's up vector
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// Draw player's up vector
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{
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{
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const auto &&arrow_pos = vm_vec_scale_add(obj->pos, obj->orient.uvec, obj_size * 2);
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const auto &&arrow_pos = vm_vec_scale_add(obj.pos, obj.orient.uvec, obj_size * 2);
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auto arrow_point = g3_rotate_point(arrow_pos);
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auto arrow_point = g3_rotate_point(arrow_pos);
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automap_draw_line(sphere_point, arrow_point, color);
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automap_draw_line(sphere_point, arrow_point, color);
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}
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}
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