Remove BUILD_PSX_DATA code
This is never activated.
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deb6fe9a91
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@ -855,9 +855,6 @@ void piggy_dump_all()
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GameBitmapXlat[i] = other_bitmap.index;
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bmh.flags |= BM_FLAG_PAGED_OUT;
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} else {
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#ifdef BUILD_PSX_DATA
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count_colors( i, &GameBitmaps[i] );
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#endif
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bmh.flags &= ~BM_FLAG_PAGED_OUT;
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}
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bmh.avg_color=GameBitmaps[i].avg_color;
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@ -906,14 +903,6 @@ void piggy_dump_all()
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PHYSFS_close(fp2);
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#endif
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#ifdef BUILD_PSX_DATA
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fp = PHYSFSX_openWriteBuffered( "psx/descent.dat" );
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PHYSFS_write( fp, &i, sizeof(int), 1 );
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bm_write_all(fp);
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PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );
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PHYSFS_close(fp);
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#endif
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// Never allow the game to run after building pig.
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exit(0);
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}
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