Use reference_wrapper for cheat bits
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@ -1741,13 +1741,14 @@ public:
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}
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};
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class cheat_menu_bit_invulnerability : public menu_bit_wrapper_t<player_flags, PLAYER_FLAG>
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class cheat_menu_bit_invulnerability :
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std::reference_wrapper<player>,
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public menu_bit_wrapper_t<player_flags, PLAYER_FLAG>
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{
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player &m_player;
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public:
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cheat_menu_bit_invulnerability(player &plr) :
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menu_bit_wrapper_t(vobjptr(plr.objnum)->ctype.player_info.powerup_flags, PLAYER_FLAGS_INVULNERABLE),
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m_player(plr)
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reference_wrapper(plr),
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menu_bit_wrapper_t(vobjptr(get().objnum)->ctype.player_info.powerup_flags, PLAYER_FLAGS_INVULNERABLE)
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{
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}
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cheat_menu_bit_invulnerability &operator=(uint32_t n)
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@ -1755,19 +1756,20 @@ public:
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this->menu_bit_wrapper_t::operator=(n);
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if (n)
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{
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m_player.invulnerable_time = GameTime64+i2f(1000);
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get().invulnerable_time = GameTime64+i2f(1000);
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}
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return *this;
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}
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};
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class cheat_menu_bit_cloak : public menu_bit_wrapper_t<player_flags, PLAYER_FLAG>
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class cheat_menu_bit_cloak :
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std::reference_wrapper<player>,
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public menu_bit_wrapper_t<player_flags, PLAYER_FLAG>
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{
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player &m_player;
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public:
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cheat_menu_bit_cloak(player &plr) :
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menu_bit_wrapper_t(vobjptr(plr.objnum)->ctype.player_info.powerup_flags, PLAYER_FLAGS_CLOAKED),
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m_player(plr)
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reference_wrapper(plr),
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menu_bit_wrapper_t(vobjptr(get().objnum)->ctype.player_info.powerup_flags, PLAYER_FLAGS_CLOAKED)
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{
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}
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cheat_menu_bit_cloak &operator=(uint32_t n)
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@ -1778,7 +1780,7 @@ public:
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if (Game_mode & GM_MULTI)
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multi_send_cloak();
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ai_do_cloak_stuff();
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m_player.cloak_time = GameTime64;
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get().cloak_time = GameTime64;
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}
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return *this;
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}
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