When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly
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D1X-Rebirth Changelog
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20100816
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--------
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main/net_ipx.c, main/net_udp.c: When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly
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20100815
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--------
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INSTALL.txt, include/physfsx.h, main/inferno.c, misc/physfsx.c: Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
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@ -2381,6 +2381,8 @@ int net_ipx_game_param_handler( newmenu *menu, d_event *event, param_opt *opt )
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oldmaxnet=0;
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menus[opt->maxnet].value=6;
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menus[opt->maxnet].max_value=6;
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sprintf( menus[opt->maxnet].text, "Maximum players: %d", menus[opt->maxnet].value+2 );
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Netgame.max_numplayers = MaxNumNetPlayers = menus[opt->maxnet].value+2;
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}
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}
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@ -2851,6 +2851,8 @@ int net_udp_game_param_handler( newmenu *menu, d_event *event, param_opt *opt )
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oldmaxnet=0;
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menus[opt->maxnet].value=6;
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menus[opt->maxnet].max_value=6;
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sprintf( menus[opt->maxnet].text, "Maximum players: %d", menus[opt->maxnet].value+2 );
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Netgame.max_numplayers = MaxNumNetPlayers = menus[opt->maxnet].value+2;
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}
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}
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