diff --git a/similar/main/physics.cpp b/similar/main/physics.cpp index 36e3c6263..baa6f5407 100644 --- a/similar/main/physics.cpp +++ b/similar/main/physics.cpp @@ -81,14 +81,14 @@ static void do_physics_align_object( object * obj ) //vms_vector forvec = {0,0,f1_0}; vms_matrix temp_matrix; fix d,largest_d=-f1_0; - int i,best_side; + int best_side; best_side=0; // bank player according to segment orientation //find side of segment that player is most alligned with - for (i=0;i<6;i++) { + for (int i=0;i<6;i++) { d = vm_vec_dot(&Segments[obj->segnum].sides[i].normals[0],&obj->orient.uvec); if (d > largest_d) {largest_d = d; best_side=i;}