Add Gentoo ebuilds for beta
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# This is a meta-package to depend on games-action/dxx-rebirth-$PVR and
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# require that it have the same USE flag settings as used on this
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# package. See the comments in that ebuild for an explanation.
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#
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# This meta-package is provided primarily to ease the upgrade path, so
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# that users who previously installed a non-meta-package for d1x-rebirth
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# or d2x-rebirth are offered an upgrade to the combined dxx-rebirth
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# package.
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EAPI=6
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# Upstream's game engine number (Descent 1 vs Descent 2), not a release
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# version number.
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MY_ENGINE="${PN:1:1}"
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DESCRIPTION="Descent Rebirth - enhanced Descent $MY_ENGINE engine"
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HOMEPAGE="http://www.dxx-rebirth.com/"
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SRC_URI=""
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LICENSE="D1X GPL-3"
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SLOT="0"
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KEYWORDS="amd64 x86"
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IUSE="debug editor ipv6 +opengl timidity tracker"
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MY_USE_DEP="${IUSE//+} "
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DEPEND="=games-action/dxx-rebirth-$PVR[${MY_USE_DEP// /=,}d${MY_ENGINE}x]"
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RDEPEND="$DEPEND"
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unset MY_USE_DEP
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unset MY_ENGINE
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../d1x-rebirth/d1x-rebirth-0.59.100.ebuild
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dxx-rebirth-9999.ebuild
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contrib/gentoo/games-action/dxx-rebirth/dxx-rebirth-9999.ebuild
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contrib/gentoo/games-action/dxx-rebirth/dxx-rebirth-9999.ebuild
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# After release 0.58.1 and before beta release 0.59.100, upstream
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# combined the source for the Descent 1 and Descent 2 engines into a
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# single tree. The combined tree builds common code into a static
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# library, which is linked into both games, but not installed. Users
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# who want both engines benefit from this because they can build the
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# common code once, rather than once per game. This ebuild supports
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# building one or both engines, depending on USE=d1x and USE=d2x.
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EAPI=6
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inherit eutils scons-utils toolchain-funcs
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if [[ "$PV" = 9999 ]]; then
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inherit git-r3
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EGIT_REPO_URI="https://github.com/dxx-rebirth/dxx-rebirth"
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else
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SRC_URI="https://github.com/dxx-rebirth/dxx-rebirth/archive/$PV.zip -> $PN-$PVR.zip"
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# Restriction only for use in private overlays. When this is added to a
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# public tree, post the sources to a mirror and remove this restriction.
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RESTRICT='mirror'
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fi
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DESCRIPTION="Descent Rebirth - enhanced Descent engines"
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HOMEPAGE="http://www.dxx-rebirth.com/"
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LICENSE="D1X GPL-3"
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SLOT="0"
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# Other architectures are reported to work, but not tested regularly by
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# the core team.
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#
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# Raspberry Pi support is tested by an outside contributor, and his
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# fixes are merged into the main source by upstream.
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#
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# Cross-compilation to Windows is also supported.
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KEYWORDS="amd64 x86"
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# Default to building both game engines. The total size is relatively
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# small.
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IUSE="+d1x +d2x debug editor ipv6 +opengl timidity tracker"
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DEPEND="opengl? ( virtual/opengl virtual/glu )
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dev-games/physfs[hog,mvl,zip]
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media-libs/libsdl[sound,opengl?,video]
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media-libs/sdl-mixer[timidity?]"
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# The build process does not use the game data, nor change how the game
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# is built based on what game data will be used. At startup, the game
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# will search for both types of game data and use what it finds. Users
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# can switch between shareware/retail data at any time by
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# adding/removing the appropriate data packages. A rebuild is _not_
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# required after swapping the data files.
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RDEPEND="${DEPEND}
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d1x? (
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|| (
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games-action/descent1-data
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games-action/descent1-demodata
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)
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)
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d2x? (
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|| (
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games-action/descent2-data
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games-action/descent2-demodata
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)
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)
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"
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# This ebuild builds d1x-rebirth, d2x-rebirth, or both. Building none
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# would mean this ebuild installs zero files.
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REQUIRED_USE="|| ( d1x d2x )"
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dxx_scons() {
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# Always build profile `m`. If use editor, also build profile `e`.
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# Set most variables in the default anonymous profile. Only
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# `builddir` and `editor` are set in the named profiles, since those
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# must be different between the two builds.
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local scons_build_profile=m mysconsargs=(
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sdlmixer=1
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verbosebuild=1
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debug=$(usex debug 1 0)
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ipv6=$(usex ipv6 1 0)
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opengl=$(usex opengl 1 0)
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use_tracker=$(usex tracker 1 0)
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prefix=/usr
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m_builddir=build/main/
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m_editor=0
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)
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if use editor; then
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scons_build_profile+=+e
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mysconsargs+=(
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e_builddir=build/editor/
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e_editor=1
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)
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fi
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# Add sharepath and enable build of selected games. The trailing
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# comma after `$scons_build_profile` is required to cause scons to
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# search the anonymous profile. If omitted, only settings from the
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# named profile would be used.
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use d1x && mysconsargs+=( d1x_sharepath="/usr/share/games/d1x" d1x="$scons_build_profile," )
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use d2x && mysconsargs+=( d2x_sharepath="/usr/share/games/d2x" d2x="$scons_build_profile," )
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escons "${mysconsargs[@]}" "$@"
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}
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src_compile() {
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tc-export CXX PKG_CONFIG
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dxx_scons register_install_target=0 build
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}
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src_install() {
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dxx_scons register_compile_target=0 register_install_target=1 DESTDIR="$D" "$D"
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}
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