Add Gentoo ebuilds for beta

This commit is contained in:
Kp 2017-04-08 16:48:19 +00:00
parent 9688c50e7e
commit 7843ea90ce
4 changed files with 138 additions and 0 deletions

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# This is a meta-package to depend on games-action/dxx-rebirth-$PVR and
# require that it have the same USE flag settings as used on this
# package. See the comments in that ebuild for an explanation.
#
# This meta-package is provided primarily to ease the upgrade path, so
# that users who previously installed a non-meta-package for d1x-rebirth
# or d2x-rebirth are offered an upgrade to the combined dxx-rebirth
# package.
EAPI=6
# Upstream's game engine number (Descent 1 vs Descent 2), not a release
# version number.
MY_ENGINE="${PN:1:1}"
DESCRIPTION="Descent Rebirth - enhanced Descent $MY_ENGINE engine"
HOMEPAGE="http://www.dxx-rebirth.com/"
SRC_URI=""
LICENSE="D1X GPL-3"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="debug editor ipv6 +opengl timidity tracker"
MY_USE_DEP="${IUSE//+} "
DEPEND="=games-action/dxx-rebirth-$PVR[${MY_USE_DEP// /=,}d${MY_ENGINE}x]"
RDEPEND="$DEPEND"
unset MY_USE_DEP
unset MY_ENGINE

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../d1x-rebirth/d1x-rebirth-0.59.100.ebuild

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dxx-rebirth-9999.ebuild

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# After release 0.58.1 and before beta release 0.59.100, upstream
# combined the source for the Descent 1 and Descent 2 engines into a
# single tree. The combined tree builds common code into a static
# library, which is linked into both games, but not installed. Users
# who want both engines benefit from this because they can build the
# common code once, rather than once per game. This ebuild supports
# building one or both engines, depending on USE=d1x and USE=d2x.
EAPI=6
inherit eutils scons-utils toolchain-funcs
if [[ "$PV" = 9999 ]]; then
inherit git-r3
EGIT_REPO_URI="https://github.com/dxx-rebirth/dxx-rebirth"
else
SRC_URI="https://github.com/dxx-rebirth/dxx-rebirth/archive/$PV.zip -> $PN-$PVR.zip"
# Restriction only for use in private overlays. When this is added to a
# public tree, post the sources to a mirror and remove this restriction.
RESTRICT='mirror'
fi
DESCRIPTION="Descent Rebirth - enhanced Descent engines"
HOMEPAGE="http://www.dxx-rebirth.com/"
LICENSE="D1X GPL-3"
SLOT="0"
# Other architectures are reported to work, but not tested regularly by
# the core team.
#
# Raspberry Pi support is tested by an outside contributor, and his
# fixes are merged into the main source by upstream.
#
# Cross-compilation to Windows is also supported.
KEYWORDS="amd64 x86"
# Default to building both game engines. The total size is relatively
# small.
IUSE="+d1x +d2x debug editor ipv6 +opengl timidity tracker"
DEPEND="opengl? ( virtual/opengl virtual/glu )
dev-games/physfs[hog,mvl,zip]
media-libs/libsdl[sound,opengl?,video]
media-libs/sdl-mixer[timidity?]"
# The build process does not use the game data, nor change how the game
# is built based on what game data will be used. At startup, the game
# will search for both types of game data and use what it finds. Users
# can switch between shareware/retail data at any time by
# adding/removing the appropriate data packages. A rebuild is _not_
# required after swapping the data files.
RDEPEND="${DEPEND}
d1x? (
|| (
games-action/descent1-data
games-action/descent1-demodata
)
)
d2x? (
|| (
games-action/descent2-data
games-action/descent2-demodata
)
)
"
# This ebuild builds d1x-rebirth, d2x-rebirth, or both. Building none
# would mean this ebuild installs zero files.
REQUIRED_USE="|| ( d1x d2x )"
dxx_scons() {
# Always build profile `m`. If use editor, also build profile `e`.
# Set most variables in the default anonymous profile. Only
# `builddir` and `editor` are set in the named profiles, since those
# must be different between the two builds.
local scons_build_profile=m mysconsargs=(
sdlmixer=1
verbosebuild=1
debug=$(usex debug 1 0)
ipv6=$(usex ipv6 1 0)
opengl=$(usex opengl 1 0)
use_tracker=$(usex tracker 1 0)
prefix=/usr
m_builddir=build/main/
m_editor=0
)
if use editor; then
scons_build_profile+=+e
mysconsargs+=(
e_builddir=build/editor/
e_editor=1
)
fi
# Add sharepath and enable build of selected games. The trailing
# comma after `$scons_build_profile` is required to cause scons to
# search the anonymous profile. If omitted, only settings from the
# named profile would be used.
use d1x && mysconsargs+=( d1x_sharepath="/usr/share/games/d1x" d1x="$scons_build_profile," )
use d2x && mysconsargs+=( d2x_sharepath="/usr/share/games/d2x" d2x="$scons_build_profile," )
escons "${mysconsargs[@]}" "$@"
}
src_compile() {
tc-export CXX PKG_CONFIG
dxx_scons register_install_target=0 build
}
src_install() {
dxx_scons register_compile_target=0 register_install_target=1 DESTDIR="$D" "$D"
}