Convert g3_draw_morphing_model to class

This commit is contained in:
Kp 2015-02-28 22:34:05 +00:00
parent c080f65e81
commit 77ec36b9c3
2 changed files with 155 additions and 131 deletions

View file

@ -52,7 +52,7 @@ static inline void g3_uninit_polygon_model(void *model_ptr)
}
//alternate interpreter for morphing object
void g3_draw_morphing_model(ubyte *model_ptr,grs_bitmap **model_bitmaps,submodel_angles anim_angles,g3s_lrgb light,vms_vector *new_points, polygon_model_points &Interp_point_list);
void g3_draw_morphing_model(const uint8_t *model_ptr,grs_bitmap **model_bitmaps,submodel_angles anim_angles,g3s_lrgb light,const vms_vector *new_points, polygon_model_points &Interp_point_list);
//this remaps the 15bpp colors for the models into a new palette. It should
//be called whenever the palette changes

View file

@ -315,6 +315,141 @@ public:
}
};
/* Morphing models always ignored light. Now ignore it more
* efficiently.
*/
class glow_num_stub : public tt::integral_constant<unsigned, ~0u>
{
public:
const glow_num_stub &operator=(unsigned) const
{
return *this;
}
};
class g3_draw_morphing_model_state :
public interpreter_base
{
grs_bitmap **const model_bitmaps;
const submodel_angles anim_angles;
const g3s_lrgb model_light;
static constexpr const glow_values_t *glow_values = nullptr;
const vms_vector *const new_points;
polygon_model_points &Interp_point_list;
static constexpr glow_num_stub glow_num{};
public:
g3_draw_morphing_model_state(grs_bitmap **mbitmaps, const submodel_angles aangles, g3s_lrgb mlight, const vms_vector *npoints, polygon_model_points &plist) :
model_bitmaps(mbitmaps), anim_angles(aangles),
model_light(mlight), new_points(npoints),
Interp_point_list(plist)
{
}
void op_defpoints(const uint8_t *, const uint_fast32_t n)
{
rotate_point_list(&Interp_point_list[0],new_points,n);
}
void op_defp_start(const uint8_t *const p, const uint_fast32_t n)
{
int s = w(p+4);
rotate_point_list(&Interp_point_list[s],new_points,n);
}
void op_flatpoly(const uint8_t *const p, const uint_fast32_t nv)
{
int i,ntris;
#if defined(DXX_BUILD_DESCENT_I)
gr_setcolor(55/*w(p+28)*/);
#elif defined(DXX_BUILD_DESCENT_II)
gr_setcolor(w(p+28));
#endif
array<cg3s_point *, 3> point_list;
for (i=0;i<2;i++)
point_list[i] = &Interp_point_list[wp(p+30)[i]];
for (ntris=nv-2;ntris;ntris--) {
point_list[2] = &Interp_point_list[wp(p+30)[i++]];
g3_check_and_draw_poly(point_list);
point_list[1] = point_list[2];
}
}
void op_tmappoly(const uint8_t *const p, const uint_fast32_t nv)
{
g3s_lrgb light;
int ntris;
//calculate light from surface normal
if (!glow_values || !(glow_num < glow_values->size())) //no glow
{
light.r = light.g = light.b = -vm_vec_dot(View_matrix.fvec,*vp(p+16));
light.r = f1_0/4 + (light.r*3)/4;
light.r = fixmul(light.r,model_light.r);
light.g = f1_0/4 + (light.g*3)/4;
light.g = fixmul(light.g,model_light.g);
light.b = f1_0/4 + (light.b*3)/4;
light.b = fixmul(light.b,model_light.b);
}
else //yes glow
{
light.r = light.g = light.b = (*glow_values)[glow_num];
glow_num = -1;
}
//now poke light into l values
array<g3s_uvl, 3> uvl_list;
array<g3s_lrgb, 3> lrgb_list;
for (unsigned i = 0; i < 3; ++i)
uvl_list[i] = ((g3s_uvl *) (p+30+((nv&~1)+1)*2))[i];
lrgb_list.fill(light);
array<cg3s_point *, 3> point_list;
unsigned i;
for (i = 0; i < 2; ++i)
{
point_list[i] = &Interp_point_list[wp(p+30)[i]];
}
for (ntris=nv-2;ntris;ntris--) {
point_list[2] = &Interp_point_list[wp(p+30)[i]];
i++;
g3_check_and_draw_tmap(point_list,uvl_list,lrgb_list,*model_bitmaps[w(p+28)]);
point_list[1] = point_list[2];
}
}
void op_sortnorm(const uint8_t *const p)
{
if (g3_check_normal_facing(*vp(p+16),*vp(p+4)) > 0) { //facing
//draw back then front
g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
}
else { //not facing. draw front then back
g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
}
}
void op_rodbm(const uint8_t *const p)
{
const g3s_lrgb rodbm_light{
f1_0, f1_0, f1_0
};
const auto rod_bot_p = g3_rotate_point(*vp(p+20));
const auto rod_top_p = g3_rotate_point(*vp(p+4));
g3_draw_rod_tmap(*model_bitmaps[w(p+2)],rod_bot_p,w(p+16),rod_top_p,w(p+32),rodbm_light);
}
void op_subcall(const uint8_t *const p)
{
const vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
else
a = &zero_angles;
g3_start_instance_angles(*vp(p+4),a);
g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values, Interp_point_list);
g3_done_instance();
}
void op_glow(const uint8_t *const p)
{
if (glow_values)
glow_num = w(p+2);
}
};
constexpr const glow_values_t *g3_draw_morphing_model_state::glow_values;
}
#ifdef WORDS_BIGENDIAN
@ -691,166 +826,55 @@ static int nest_count;
#endif
//alternate interpreter for morphing object
void g3_draw_morphing_model(ubyte *p,grs_bitmap **model_bitmaps,const submodel_angles anim_angles,g3s_lrgb model_light,vms_vector *new_points, polygon_model_points &Interp_point_list)
void g3_draw_morphing_model(const uint8_t *p,grs_bitmap **model_bitmaps,const submodel_angles anim_angles,g3s_lrgb model_light,const vms_vector *new_points, polygon_model_points &Interp_point_list)
{
glow_values_t *glow_values = NULL;
unsigned glow_num = ~0; //glow off by default
g3_draw_morphing_model_state state(model_bitmaps, anim_angles, model_light, new_points, Interp_point_list);
while (w(p) != OP_EOF)
switch (w(p)) {
case OP_DEFPOINTS: {
int n = w(p+2);
rotate_point_list(&Interp_point_list[0],new_points,n);
const auto n = state.get_op_subcount(p);
state.op_defpoints(p, n);
p += n*sizeof(struct vms_vector) + 4;
break;
}
case OP_DEFP_START: {
int n = w(p+2);
int s = w(p+4);
rotate_point_list(&Interp_point_list[s],new_points,n);
const auto n = state.get_op_subcount(p);
state.op_defp_start(p, n);
p += n*sizeof(struct vms_vector) + 8;
break;
}
case OP_FLATPOLY: {
int nv = w(p+2);
int i,ntris;
#if defined(DXX_BUILD_DESCENT_I)
gr_setcolor(55/*w(p+28)*/);
#elif defined(DXX_BUILD_DESCENT_II)
gr_setcolor(w(p+28));
#endif
array<cg3s_point *, 3> point_list;
for (i=0;i<2;i++)
point_list[i] = &Interp_point_list[wp(p+30)[i]];
for (ntris=nv-2;ntris;ntris--) {
point_list[2] = &Interp_point_list[wp(p+30)[i++]];
g3_check_and_draw_poly(point_list);
point_list[1] = point_list[2];
}
const auto nv = state.get_op_subcount(p);
state.op_flatpoly(p, nv);
p += 30 + ((nv&~1)+1)*2;
break;
}
case OP_TMAPPOLY: {
int nv = w(p+2);
g3s_lrgb light;
int i,ntris;
//calculate light from surface normal
if (!glow_values || !(glow_num < glow_values->size())) //no glow
{
light.r = light.g = light.b = -vm_vec_dot(View_matrix.fvec,*vp(p+16));
light.r = f1_0/4 + (light.r*3)/4;
light.r = fixmul(light.r,model_light.r);
light.g = f1_0/4 + (light.g*3)/4;
light.g = fixmul(light.g,model_light.g);
light.b = f1_0/4 + (light.b*3)/4;
light.b = fixmul(light.b,model_light.b);
}
else //yes glow
{
light.r = light.g = light.b = (*glow_values)[glow_num];
glow_num = -1;
}
//now poke light into l values
array<g3s_uvl, 3> uvl_list;
array<g3s_lrgb, 3> lrgb_list;
for (unsigned i = 0; i < 3; ++i)
uvl_list[i] = ((g3s_uvl *) (p+30+((nv&~1)+1)*2))[i];
lrgb_list.fill(light);
array<cg3s_point *, 3> point_list;
for (i=0;i<2;i++) {
point_list[i] = &Interp_point_list[wp(p+30)[i]];
}
for (ntris=nv-2;ntris;ntris--) {
point_list[2] = &Interp_point_list[wp(p+30)[i]];
i++;
g3_check_and_draw_tmap(point_list,uvl_list,lrgb_list,*model_bitmaps[w(p+28)]);
point_list[1] = point_list[2];
}
const auto nv = state.get_op_subcount(p);
state.op_tmappoly(p, nv);
p += 30 + ((nv&~1)+1)*2 + nv*12;
break;
}
case OP_SORTNORM:
if (g3_check_normal_facing(*vp(p+16),*vp(p+4)) > 0) { //facing
//draw back then front
g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
}
else { //not facing. draw front then back
g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points, Interp_point_list);
}
state.op_sortnorm(p);
p += 32;
break;
case OP_RODBM: {
g3s_lrgb rodbm_light = { f1_0, f1_0, f1_0 };
const auto rod_bot_p = g3_rotate_point(*vp(p+20));
const auto rod_top_p = g3_rotate_point(*vp(p+4));
g3_draw_rod_tmap(*model_bitmaps[w(p+2)],rod_bot_p,w(p+16),rod_top_p,w(p+32),rodbm_light);
case OP_RODBM:
state.op_rodbm(p);
p+=36;
break;
}
case OP_SUBCALL: {
const vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
else
a = &zero_angles;
g3_start_instance_angles(*vp(p+4),a);
g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values, Interp_point_list);
g3_done_instance();
case OP_SUBCALL:
state.op_subcall(p);
p += 20;
break;
}
case OP_GLOW:
if (glow_values)
glow_num = w(p+2);
state.op_glow(p);
p += 4;
break;
default:
state.op_default();
break;
}
}