Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20081031
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--------
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main/bm.c, main/inferno.c, main/piggy.c: Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
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20081030
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--------
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INSTALL.txt, README.txt: Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
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@ -140,7 +140,7 @@ int gamedata_init()
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// but *may* be useful for loading Descent 1 Shareware texture properties.
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if (!gamedata_read_tbl(0))
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#endif
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Error("Cannot open ham file");
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Error("Cannot open ham file\n");
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#ifdef EDITOR
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gamedata_read_tbl(0); // doesn't matter if it doesn't find it, given the ham file exists
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@ -272,13 +272,6 @@ int main(int argc, char *argv[])
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"\tIn a subdirectory called 'Data'\n"
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"Or use the -hogdir option to specify an alternate location.");
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}
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else // deal with interactive demo
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{
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GameArg.GfxHiresGFXAvailable = 0;
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GameArg.GfxHiresFNTAvailable = 0;
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GameArg.SysLowMem = 1;
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GameArg.SndDigiSampleRate = SAMPLE_RATE_11K;
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}
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}
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load_text();
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23
main/piggy.c
23
main/piggy.c
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@ -945,6 +945,7 @@ int read_hamfile()
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CFILE * ham_fp = NULL;
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int ham_id;
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int sound_offset = 0;
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int shareware = 0;
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ham_fp = PHYSFSX_openDataFile(DEFAULT_HAMFILE_REGISTERED);
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@ -955,6 +956,11 @@ int read_hamfile()
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Must_write_hamfile = 1;
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return 0;
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}
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else
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{
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shareware = 1;
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GameArg.SndDigiSampleRate = SAMPLE_RATE_11K;
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}
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//make sure ham is valid type file & is up-to-date
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ham_id = cfile_read_int(ham_fp);
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@ -969,15 +975,26 @@ int read_hamfile()
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}
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#endif
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if (Piggy_hamfile_version < 3) // hamfile contains sound info
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if (Piggy_hamfile_version < 3) // hamfile contains sound info, probably PC demo
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{
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sound_offset = cfile_read_int(ham_fp);
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if (shareware) // deal with interactive PC demo
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{
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GameArg.GfxHiresGFXAvailable = 0;
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//GameArg.GfxHiresFNTAvailable = 0; // fonts are in the hog
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GameArg.SysLowMem = 1;
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}
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}
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#if 1 //ndef EDITOR
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{
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//int i;
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int i;
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bm_read_all(ham_fp);
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cfread( GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1, ham_fp );
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//cfread( GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1, ham_fp );
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for (i = 0; i < MAX_BITMAP_FILES; i++)
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GameBitmapXlat[i] = cfile_read_short(ham_fp);
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}
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#endif
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