in ogl_filltexbuf add pixel row matching color of bitmap edge to get a clean border when filtering cockpit overlay bitmaps; Small text correction for sound menu to fit better on screen
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@ -6,6 +6,7 @@ D1X-Rebirth Changelog
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main/menu.c: When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
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main/titles.c: Generally use PATH_MAX for filename arrays in titles code
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main/console.c, main/inferno.c: Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
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arch/ogl/ogl.c, main/menu.c: in ogl_filltexbuf add pixel row matching color of bitmap edge to get a clean border when filtering cockpit overlay bitmaps; Small text correction for sound menu to fit better on screen
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20110115
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--------
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@ -1287,6 +1287,14 @@ void ogl_filltexbuf(unsigned char *data, GLubyte *texp, int truewidth, int width
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c = data[i++];
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}
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}
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else if (x==width) // end of bitmap reached - fill this pixel with last color to make a clean border when filtering this texture
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{
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c = data[(width*(y+1))-1];
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}
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else if (y==height) // end of bitmap reached - fill this row with color or last row to make a clean border when filtering this texture
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{
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c = data[(width*(height-1))+x];
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}
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else
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{
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c = 256; // fill the pad space with transparency (or blackness)
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@ -1788,7 +1788,7 @@ void do_sound_menu()
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "cd music options:";
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opt_sm_redbook_playorder = nitems;
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m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "force mac descent cd track order"; m[nitems++].value = GameCfg.OrigTrackOrder;
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m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "force mac cd track order"; m[nitems++].value = GameCfg.OrigTrackOrder;
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#ifdef USE_SDLMIXER
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
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