Make sure got_z is not reset to 0 for Descent 1 missions - fixing crash, also make sure briefing hum is not played through more than one channel

This commit is contained in:
kreatordxx 2010-03-25 03:08:01 +00:00
parent dec98a025e
commit 73ba0a078f
2 changed files with 8 additions and 3 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20100325
--------
main/titles.c: Make sure got_z is not reset to 0 for Descent 1 missions - fixing crash, also make sure briefing hum is not played through more than one channel
20100324
--------
arch/include/event.h, arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c, main/movie.c, main/newmenu.c, main/titles.c: Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing

View file

@ -1221,6 +1221,7 @@ int new_briefing_screen(briefing *br, int first)
int i;
br->new_screen = 0;
br->got_z = 0;
if (EMULATING_D1)
{
@ -1261,8 +1262,7 @@ int new_briefing_screen(briefing *br, int first)
if (br->message==NULL)
return 0;
br->got_z = 0;
br->hum_channel = br->printing_channel = -1;
br->printing_channel = -1;
Current_color = 0;
br->streamcount = 0;
br->tab_stop = 0;
@ -1280,6 +1280,7 @@ int new_briefing_screen(briefing *br, int first)
br->prev_ch = -1;
#ifndef SHAREWARE
if (br->hum_channel == -1)
br->hum_channel = digi_start_sound( digi_xlat_sound(SOUND_BRIEFING_HUM), F1_0/2, 0xFFFF/2, 1, -1, -1, -1 );
#endif