Grab mouse with SDL/X11
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@ -115,6 +115,9 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#endif
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#endif
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#ifdef SDL_INPUT
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#include <SDL/SDL.h>
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#endif
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extern void full_palette_save(void);
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extern void object_goto_prev_viewer(void);
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@ -491,6 +494,11 @@ int do_game_pause()
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show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
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gr_update();
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#ifdef SDL_INPUT
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/* give control back to the WM */
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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while (Game_paused)
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{
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int screen_changed;
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@ -550,6 +558,11 @@ int do_game_pause()
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}
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}
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#ifdef SDL_INPUT
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/* keep the mouse from wandering in SDL/X11 */
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SDL_WM_GrabInput(SDL_GRAB_ON);
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#endif
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if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
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clear_boxed_message();
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}
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@ -86,6 +86,10 @@ extern int Current_display_mode; //$$ there's got to be a better way than
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#include "ui.h"
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#endif
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#ifdef SDL_INPUT
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#include <SDL/SDL.h>
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#endif
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#include "vers_id.h"
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void mem_init(void);
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@ -689,7 +693,19 @@ int main(int argc,char **argv)
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#ifdef EDITOR
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keyd_editor_mode = 0;
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#endif
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#ifdef SDL_INPUT
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/* keep the mouse from wandering in SDL/X11 */
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SDL_WM_GrabInput(SDL_GRAB_ON);
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#endif
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game();
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#ifdef SDL_INPUT
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/* give control back to the WM */
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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if ( Function_mode == FMODE_MENU )
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songs_play_song( SONG_TITLE, 1 );
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break;
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