Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20110624
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--------
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main/net_udp.c: Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...
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20110623
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--------
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main/hud.c: PlayerCfg.MultiMessages was supposed to only show messages of class HM_MULTI but turned out to only block HM_REDUNDANT, too. Fixed this copy/paste error of mine
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@ -2518,7 +2518,7 @@ void net_udp_process_packet(ubyte *data, struct _sockaddr sender_addr, int lengt
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net_udp_read_sync_packet(data, length, sender_addr);
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break;
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case UPID_OBJECT_DATA:
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if (multi_i_am_master() || length < UPID_MAX_SIZE || Network_status != NETSTAT_WAITING)
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if (multi_i_am_master() || length > UPID_MAX_SIZE || Network_status != NETSTAT_WAITING)
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break;
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net_udp_read_object_packet(data);
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break;
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