SDL applies to more than X11...

This commit is contained in:
Bradley Bell 2001-11-04 09:01:41 +00:00
parent f612d28923
commit 719586a3c4
2 changed files with 7 additions and 4 deletions

View file

@ -564,7 +564,7 @@ int do_game_pause()
}
#ifdef SDL_INPUT
/* keep the mouse from wandering in SDL/X11 */
/* keep the mouse from wandering in SDL */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_ON);
#endif

View file

@ -13,13 +13,16 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
/*
* $Source: /cvs/cvsroot/d2x/main/inferno.c,v $
* $Revision: 1.13 $
* $Revision: 1.14 $
* $Author: bradleyb $
* $Date: 2001-10-31 07:41:54 $
* $Date: 2001-11-04 09:01:41 $
*
* FIXME: put description here
*
* $Log: not supported by cvs2svn $
* Revision 1.13 2001/10/31 07:41:54 bradleyb
* Sync with d1x
*
* Revision 1.12 2001/10/27 01:39:23 bradleyb
* added some documentation
*
@ -891,7 +894,7 @@ int main(int argc,char **argv)
#endif
#ifdef SDL_INPUT
/* keep the mouse from wandering in SDL/X11 */
/* keep the mouse from wandering in SDL */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_ON);