Propagate for variables in similar/main/player.cpp
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788a3c37ea
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6d73413170
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@ -18,8 +18,6 @@
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void player_rw_swap(player_rw *p, int swap)
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void player_rw_swap(player_rw *p, int swap)
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{
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{
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int i;
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if (!swap)
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if (!swap)
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return;
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return;
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@ -35,7 +33,7 @@ void player_rw_swap(player_rw *p, int swap)
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p->secondary_weapon_flags = SWAPSHORT(p->secondary_weapon_flags);
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p->secondary_weapon_flags = SWAPSHORT(p->secondary_weapon_flags);
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#endif
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#endif
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p->vulcan_ammo = SWAPSHORT(p->vulcan_ammo);
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p->vulcan_ammo = SWAPSHORT(p->vulcan_ammo);
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for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
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for (int i = 0; i < MAX_SECONDARY_WEAPONS; i++)
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p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]);
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p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]);
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p->last_score = SWAPINT(p->last_score);
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p->last_score = SWAPINT(p->last_score);
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p->score = SWAPINT(p->score);
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p->score = SWAPINT(p->score);
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@ -62,8 +60,6 @@ void player_rw_swap(player_rw *p, int swap)
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*/
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*/
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void player_ship_read(player_ship *ps, PHYSFS_file *fp)
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void player_ship_read(player_ship *ps, PHYSFS_file *fp)
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{
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{
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int i;
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ps->model_num = PHYSFSX_readInt(fp);
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ps->model_num = PHYSFSX_readInt(fp);
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ps->expl_vclip_num = PHYSFSX_readInt(fp);
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ps->expl_vclip_num = PHYSFSX_readInt(fp);
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ps->mass = PHYSFSX_readFix(fp);
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ps->mass = PHYSFSX_readFix(fp);
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@ -73,6 +69,6 @@ void player_ship_read(player_ship *ps, PHYSFS_file *fp)
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ps->brakes = PHYSFSX_readFix(fp);
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ps->brakes = PHYSFSX_readFix(fp);
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ps->wiggle = PHYSFSX_readFix(fp);
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ps->wiggle = PHYSFSX_readFix(fp);
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ps->max_rotthrust = PHYSFSX_readFix(fp);
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ps->max_rotthrust = PHYSFSX_readFix(fp);
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for (i = 0; i < N_PLAYER_GUNS; i++)
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for (int i = 0; i < N_PLAYER_GUNS; i++)
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PHYSFSX_readVector(&(ps->gun_points[i]), fp);
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PHYSFSX_readVector(&(ps->gun_points[i]), fp);
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}
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}
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