Use object helper to iterate over render segments
This commit is contained in:
parent
4151a6989b
commit
6d3850b6c1
|
@ -63,6 +63,9 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|||
#endif
|
||||
#include "args.h"
|
||||
|
||||
#include "compiler-range_for.h"
|
||||
#include "segiter.h"
|
||||
|
||||
#define INITIAL_LOCAL_LIGHT (F1_0/4) // local light value in segment of occurence (of light emission)
|
||||
|
||||
#ifdef EDITOR
|
||||
|
@ -1440,14 +1443,9 @@ static void build_object_lists(int n_segs)
|
|||
|
||||
segnum = Render_list[nn];
|
||||
if (segnum != segment_none) {
|
||||
int objnum;
|
||||
object *obj;
|
||||
|
||||
for (objnum=Segments[segnum].objects;objnum!=object_none;objnum = obj->next) {
|
||||
range_for (auto obj, objects_in(Segments[segnum]))
|
||||
{
|
||||
int new_segnum,list_pos;
|
||||
|
||||
obj = &Objects[objnum];
|
||||
|
||||
if (obj->type == OBJ_NONE)
|
||||
continue;
|
||||
|
||||
|
@ -1503,7 +1501,7 @@ static void build_object_lists(int n_segs)
|
|||
|
||||
} while (did_migrate);
|
||||
|
||||
add_obj_to_seglist(objnum,list_pos);
|
||||
add_obj_to_seglist(obj,list_pos);
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue