diff --git a/common/3d/points.cpp b/common/3d/points.cpp index 017a90579..354e97281 100644 --- a/common/3d/points.cpp +++ b/common/3d/points.cpp @@ -143,11 +143,11 @@ void g3_rotate_delta_vec(vms_vector &dest,const vms_vector &src) vm_vec_rotate(dest,src,View_matrix); } -ubyte g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav) +void g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav) { vm_vec_add(dest.p3_vec,src.p3_vec,deltav); dest.p3_flags = {}; //not projected - return g3_code_point(dest); + g3_code_point(dest); } //calculate the depth of a point - returns the z coord of the rotated point diff --git a/common/include/3d.h b/common/include/3d.h index 6bd54842e..eff41e499 100644 --- a/common/include/3d.h +++ b/common/include/3d.h @@ -213,7 +213,7 @@ ubyte g3_code_point(g3s_point &point); //delta rotation functions void g3_rotate_delta_vec(vms_vector &dest,const vms_vector &src); -ubyte g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav); +void g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav); //Drawing functions: