Reverting screenshot stuff - error prone

This commit is contained in:
zicodxx 2008-05-21 21:59:16 +00:00
parent dcba6e84bd
commit 6b1ef665bf
2 changed files with 6 additions and 5 deletions

View file

@ -6,7 +6,7 @@ main/menu.c: Added a new set of preset resolutions
20080521
--------
arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Make Screenshots over backbuffer; Implmented filtered mouse delta reading
arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Implmented filtered mouse delta reading
SConstruct, INSTALL.txt, README.txt: Updated docs
20080520

View file

@ -632,16 +632,17 @@ void save_screen_shot(int automap_flag)
if (!automap_flag && PlayerCfg.OglPRShot && Function_mode == FMODE_GAME)
{
gr_set_current_canvas(NULL);
render_frame(0,0);
render_frame(0);
gr_set_curfont(MEDIUM2_FONT);
gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
ogl_do_palfx();
glReadBuffer(GL_BACK);
}
else
{
game_render_frame_mono(0);
glReadBuffer(GL_FRONT);
}
ogl_do_palfx();
glReadBuffer(GL_BACK);
buf = d_malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3);
write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf);
d_free(buf);