Make vm_angvec_zero a static inline function
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@ -71,8 +71,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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// LOCALIZE ME!!
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#define vm_angvec_zero(v) (v)->p=(v)->b=(v)->h=0
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void reset_player_object(void); // In object.c but not in object.h
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void multi_reset_object_texture(object *objp);
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void drop_player_eggs(object *playerobj); // from collide.c
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@ -93,6 +91,11 @@ void multi_send_msgsend_state(int state);
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void multi_send_gmode_update();
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void multi_do_gmode_update(const ubyte *buf);
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static inline void vm_angvec_zero(vms_angvec *v)
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{
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(v)->p=(v)->b=(v)->h=0;
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}
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//
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// Global variables
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//
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@ -103,7 +103,10 @@ void multi_do_gmode_update(const ubyte *buf);
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// LOCALIZE ME!!
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#define vm_angvec_zero(v) (v)->p=(v)->b=(v)->h=0
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static inline void vm_angvec_zero(vms_angvec *v)
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{
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(v)->p=(v)->b=(v)->h=0;
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}
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void drop_player_eggs(object *player); // from collide.c
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