Drop editor-specific object fixups
If these are needed, they need to be done at edit time, not when the game starts.
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@ -1534,9 +1534,6 @@ window *game_setup(void)
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Cursegp = imsegptridx(segment_first);
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Curside = 0;
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}
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if (vcsegptr(ConsoleObject->segnum)->segnum == segment_none) //segment no longer exists
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obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), Cursegp);
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#endif
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Viewer = ConsoleObject;
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