Remove unused vclip_play

This commit is contained in:
Kp 2013-10-27 22:45:52 +00:00
parent 9ad81ba46d
commit 69567b1b99

View file

@ -69,42 +69,6 @@ typedef struct hostage_dialog
fix vclip_playback_speed; // Calculated internally. Frames/second of vclip.
} hostage_dialog;
void vclip_play( hostage_dialog *h, vclip * vc, fix frame_time )
{
int bitmapnum;
if ( vc == NULL )
return;
if ( vc != h->vclip_ptr ) {
// Start new vclip
h->vclip_ptr = vc;
h->vclip_animation_time = 1;
// Calculate the frame/second of the playback
h->vclip_playback_speed = fixdiv(i2f(h->vclip_ptr->num_frames),h->vclip_ptr->play_time);
}
if ( h->vclip_animation_time <= 0 )
return;
// Find next bitmap in the vclip
bitmapnum = f2i(h->vclip_animation_time);
// Check if vclip is done playing.
if (bitmapnum >= h->vclip_ptr->num_frames) {
h->vclip_animation_time = 1; // Restart this vclip
bitmapnum = 0;
}
PIGGY_PAGE_IN( h->vclip_ptr->frames[bitmapnum] );
gr_bitmap(0,0,&GameBitmaps[h->vclip_ptr->frames[bitmapnum].index] );
h->vclip_animation_time += fixmul(frame_time, h->vclip_playback_speed );
}
static char HostageMessage[] = " ";
int SelectPrevHostage() {