Move negation of mouse_toggle_cursor argument into callee
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@ -181,7 +181,7 @@ static void event_change_focus()
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SDL_WM_GrabInput(SDL_GRAB_ON);
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else
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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mouse_toggle_cursor(!activate_focus);
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mouse_toggle_cursor(activate_focus);
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}
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void event_enable_focus()
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@ -187,9 +187,9 @@ void mouse_get_delta( int *dx, int *dy, int *dz )
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SDL_GetRelativeMouseState(dx, dy);
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}
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void mouse_toggle_cursor(int activate)
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void mouse_toggle_cursor(int noactivate)
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{
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Mouse.cursor_enabled = (activate && !GameArg.CtlNoMouse && !GameArg.CtlNoCursor);
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Mouse.cursor_enabled = (!noactivate && !GameArg.CtlNoMouse && !GameArg.CtlNoCursor);
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if (!Mouse.cursor_enabled)
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SDL_ShowCursor(SDL_DISABLE);
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}
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