Move negation of mouse_toggle_cursor argument into callee

This commit is contained in:
Kp 2015-05-14 02:23:13 +00:00
parent e50b0d479e
commit 68d35d8e05
2 changed files with 3 additions and 3 deletions

View file

@ -181,7 +181,7 @@ static void event_change_focus()
SDL_WM_GrabInput(SDL_GRAB_ON); SDL_WM_GrabInput(SDL_GRAB_ON);
else else
SDL_WM_GrabInput(SDL_GRAB_OFF); SDL_WM_GrabInput(SDL_GRAB_OFF);
mouse_toggle_cursor(!activate_focus); mouse_toggle_cursor(activate_focus);
} }
void event_enable_focus() void event_enable_focus()

View file

@ -187,9 +187,9 @@ void mouse_get_delta( int *dx, int *dy, int *dz )
SDL_GetRelativeMouseState(dx, dy); SDL_GetRelativeMouseState(dx, dy);
} }
void mouse_toggle_cursor(int activate) void mouse_toggle_cursor(int noactivate)
{ {
Mouse.cursor_enabled = (activate && !GameArg.CtlNoMouse && !GameArg.CtlNoCursor); Mouse.cursor_enabled = (!noactivate && !GameArg.CtlNoMouse && !GameArg.CtlNoCursor);
if (!Mouse.cursor_enabled) if (!Mouse.cursor_enabled)
SDL_ShowCursor(SDL_DISABLE); SDL_ShowCursor(SDL_DISABLE);
} }