Move negation of mouse_toggle_cursor argument into callee
This commit is contained in:
parent
e50b0d479e
commit
68d35d8e05
|
@ -181,7 +181,7 @@ static void event_change_focus()
|
||||||
SDL_WM_GrabInput(SDL_GRAB_ON);
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
||||||
else
|
else
|
||||||
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
||||||
mouse_toggle_cursor(!activate_focus);
|
mouse_toggle_cursor(activate_focus);
|
||||||
}
|
}
|
||||||
|
|
||||||
void event_enable_focus()
|
void event_enable_focus()
|
||||||
|
|
|
@ -187,9 +187,9 @@ void mouse_get_delta( int *dx, int *dy, int *dz )
|
||||||
SDL_GetRelativeMouseState(dx, dy);
|
SDL_GetRelativeMouseState(dx, dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
void mouse_toggle_cursor(int activate)
|
void mouse_toggle_cursor(int noactivate)
|
||||||
{
|
{
|
||||||
Mouse.cursor_enabled = (activate && !GameArg.CtlNoMouse && !GameArg.CtlNoCursor);
|
Mouse.cursor_enabled = (!noactivate && !GameArg.CtlNoMouse && !GameArg.CtlNoCursor);
|
||||||
if (!Mouse.cursor_enabled)
|
if (!Mouse.cursor_enabled)
|
||||||
SDL_ShowCursor(SDL_DISABLE);
|
SDL_ShowCursor(SDL_DISABLE);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue