Fix end-of-record check in config LastPlayer
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@ -211,7 +211,7 @@ int ReadConfigFile()
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gr_palette_set_gamma( GameCfg.GammaLevel );
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gr_palette_set_gamma( GameCfg.GammaLevel );
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}
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}
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else if (!strcmp(token, LastPlayerStr)) {
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else if (!strcmp(token, LastPlayerStr)) {
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GameCfg.LastPlayer.copy_lower(value, std::distance(value, std::find(value, const_cast<const char *>(line.get()) + max_len, '\n')));
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GameCfg.LastPlayer.copy_lower(value, std::distance(value, std::find(value, const_cast<const char *>(line.get()) + max_len, 0)));
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}
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}
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else if (!strcmp(token, LastMissionStr)) {
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else if (!strcmp(token, LastMissionStr)) {
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char * p;
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char * p;
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