Set a bogus sound when a sound is skipped in gamedata_read_tbl and don't let piggy_close free it
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20101204
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--------
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main/bmread.c, main/piggy.c: Set a bogus sound when a sound is skipped in gamedata_read_tbl and don't let piggy_close free it
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20101203
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--------
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main/net_udp.c: Made resent_delay for net_udp_noloss_process_queue() a bit longer depending on the player's ping
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@ -292,7 +292,9 @@ int ds_load(int skip, char * filename ) {
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char rawname[100];
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if (skip) {
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return 0; //don't know what I should return here //&bogus_sound;
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// We tell piggy_register_sound it's in the pig file, when in actual fact it's in no file
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// This just tells piggy_close not to attempt to free it
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return piggy_register_sound( &bogus_sound, "bogus", 1 );
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}
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removeext(filename, fname);
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@ -229,6 +229,8 @@ bitmap_index piggy_register_bitmap( grs_bitmap * bmp, char * name, int in_file )
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if ( !GameArg.DbgBigPig ) gr_bitmap_rle_compress( bmp );
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Num_bitmap_files_new++;
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}
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else if (SoundOffset[Num_sound_files] == 0)
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SoundOffset[Num_sound_files] = -1; // make sure this sound's data is not individually freed
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strncpy( AllBitmaps[Num_bitmap_files].name, name, 12 );
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hashtable_insert( &AllBitmapsNames, AllBitmaps[Num_bitmap_files].name, Num_bitmap_files );
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