clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
This commit is contained in:
parent
7433cfb44c
commit
6145aaa2c9
|
@ -3,6 +3,7 @@ D2X-Rebirth Changelog
|
|||
20070404
|
||||
--------
|
||||
main/gauges.c: fixing Alt-HUD Y-Offset for Multi-Games
|
||||
main/newdemo.c, main/newmenu.c: clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
|
||||
|
||||
20070403
|
||||
--------
|
||||
|
|
|
@ -3233,6 +3233,7 @@ void newdemo_start_playback(char * filename)
|
|||
Function_mode = FMODE_GAME;
|
||||
Cockpit_3d_view[0] = CV_NONE; //turn off 3d views on cockpit
|
||||
Cockpit_3d_view[1] = CV_NONE; //turn off 3d views on cockpit
|
||||
HUD_clear_messages();
|
||||
newdemo_playback_one_frame(); // this one loads new level
|
||||
newdemo_playback_one_frame(); // get all of the objects to renderb game
|
||||
}
|
||||
|
|
|
@ -207,6 +207,7 @@ void nm_draw_background1(char * filename)
|
|||
gr_copy_palette(gr_palette, newpal, sizeof(gr_palette));
|
||||
remap_fonts_and_menus(1);
|
||||
}
|
||||
gr_palette_load( gr_palette );
|
||||
#ifndef OGL
|
||||
show_fullscr(&nm_background1);
|
||||
#else
|
||||
|
|
Loading…
Reference in a new issue