Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations)
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20081121
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main/gamecntl.c, main/gauges.c: Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo
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main/render.c: Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations)
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20081120
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@ -64,7 +64,11 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#endif
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// (former) "detail level" values
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#ifdef OGL
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int Render_depth = MAX_RENDER_SEGS; //how many segments deep to render
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#else
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int Render_depth = 20; //how many segments deep to render
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#endif
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int Max_perspective_depth = 8; // Deepest segment at which perspective interpolation will be used.
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int Max_linear_depth = 50; // Deepest segment at which linear interpolation will be used.
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int Max_linear_depth_objects = 20;
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