Move */main/state.h -> common/main/state.h
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@ -21,8 +21,16 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#ifndef _STATE_H
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#define _STATE_H
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#if defined(DXX_BUILD_DESCENT_I)
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#include "playsave.h"
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extern int state_save_old_game(int slotnum, char * sg_name, player_rw * sg_player,
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int sg_difficulty_level, int sg_primary_weapon,
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int sg_secondary_weapon, int sg_next_level_num );
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#elif defined(DXX_BUILD_DESCENT_II)
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#define SECRETB_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgb" : "secret.sgb"
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#define SECRETC_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgc" : "secret.sgc"
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#endif
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int state_save_all(int secret_save, char *filename_override, int blind_save);
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int state_restore_all(int in_game, int secret_restore, char *filename_override);
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@ -1,43 +0,0 @@
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Prototypes for state saving functions.
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*
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*/
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#ifndef _STATE_H
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#define _STATE_H
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#include "playsave.h"
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int state_save_all(int secret_save, char *filename_override, int blind_save);
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int state_restore_all(int in_game, int secret_restore, char *filename_override );
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extern int state_save_old_game(int slotnum, char * sg_name, player_rw * sg_player,
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int sg_difficulty_level, int sg_primary_weapon,
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int sg_secondary_weapon, int sg_next_level_num );
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int state_save_all_sub(char *filename, char *desc);
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int state_restore_all_sub(char *filename, int secret_restore);
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extern uint state_game_id;
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extern int state_quick_item;
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int state_get_save_file(char *fname, char * dsc, int blind_save);
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int state_get_restore_file(char *fname);
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int state_get_game_id(char *filename);
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#endif
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