Remove unused vec_to_player in D1 ai_follow_path

Only Descent 2 uses this field.
This commit is contained in:
Kp 2019-06-20 04:02:27 +00:00
parent 72f04b9828
commit 5ab50520b7
2 changed files with 5 additions and 3 deletions

View file

@ -127,6 +127,11 @@ void do_ai_frame_all();
extern void create_all_paths(void);
namespace dsx {
void create_path_to_station(vmobjptridx_t objp, int max_length);
#if defined(DXX_BUILD_DESCENT_I)
#define ai_follow_path(o,pv,vec) ai_follow_path(o,pv)
#else
#undef ai_follow_path
#endif
void ai_follow_path(vmobjptridx_t objp, int player_visibility, const vms_vector *vec_to_player);
void ai_turn_towards_vector(const vms_vector &vec_to_player, object_base &obj, fix rate);
extern void init_ai_objects(void);

View file

@ -919,9 +919,6 @@ static void create_path(const vmobjptridx_t objp)
// Optimization: If current velocity will take robot near goal, don't change velocity
void ai_follow_path(const vmobjptridx_t objp, int player_visibility, const vms_vector *vec_to_player)
{
#if defined(DXX_BUILD_DESCENT_I)
(void)vec_to_player;
#endif
ai_static *aip = &objp->ctype.ai_info;
vms_vector goal_point, new_goal_point;