diff --git a/main/gameseg.c b/main/gameseg.c index a17c7c87c..eac53d40d 100755 --- a/main/gameseg.c +++ b/main/gameseg.c @@ -323,7 +323,7 @@ segmasks get_seg_masks(vms_vector *checkp, int segnum, fix rad, char *calling_fi if (segnum==-1) Error("segnum == -1 in get_seg_masks()"); - Assert((segnum <= Highest_segment_index) && (segnum >= 0)); +// Assert((segnum <= Highest_segment_index) && (segnum >= 0)); // ZICO - FIXME seg = &Segments[segnum]; @@ -466,7 +466,7 @@ ubyte get_side_dists(vms_vector *checkp,int segnum,fix *side_dists) int vertex_list[6]; segment *seg; - Assert((segnum <= Highest_segment_index) && (segnum >= 0)); + Assert((segnum <= Highest_segment_index) && (segnum >= 0)); // ZICO - FIXME if (segnum==-1) Error("segnum == -1 in get_seg_dists()"); @@ -1837,7 +1837,7 @@ void validate_segment_all(void) #ifndef NDEBUG #ifndef COMPACT_SEGS -// if (check_segment_connections()) // ZICO - disabled. will fail with 4D levels. +// if (check_segment_connections()) // ZICO - FIXME - disabled. will fail with 4D levels. // Int3(); //Get Matt, si vous plait. #endif #endif