Pass object_base &to maybe_delete_object

This commit is contained in:
Kp 2016-04-23 17:59:47 +00:00
parent a152ef009b
commit 5907fec742

View file

@ -1086,17 +1086,19 @@ static void explode_model(const vobjptr_t obj)
}
//if the object has a destroyed model, switch to it. Otherwise, delete it.
static void maybe_delete_object(const vobjptr_t del_obj)
static void maybe_delete_object(object_base &del_obj)
{
if (Dead_modelnums[del_obj->rtype.pobj_info.model_num] != -1) {
del_obj->rtype.pobj_info.model_num = Dead_modelnums[del_obj->rtype.pobj_info.model_num];
del_obj->flags |= OF_DESTROYED;
const auto dead_modelnum = Dead_modelnums[del_obj.rtype.pobj_info.model_num];
if (dead_modelnum != -1)
{
del_obj.rtype.pobj_info.model_num = dead_modelnum;
del_obj.flags |= OF_DESTROYED;
}
else { //normal, multi-stage explosion
if (del_obj->type == OBJ_PLAYER)
del_obj->render_type = RT_NONE;
if (del_obj.type == OBJ_PLAYER)
del_obj.render_type = RT_NONE;
else
del_obj->flags |= OF_SHOULD_BE_DEAD;
del_obj.flags |= OF_SHOULD_BE_DEAD;
}
}