When initializing ai object correctly initialize Ai_local_info to prevent glitches like random submodel angles
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D1X-Rebirth Changelog
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20110702
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--------
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main/ai.c: When initializing ai object correctly initialize Ai_local_info to prevent glitches like random submodel angles
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20110701
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--------
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d1x.ini, main/inferno.c, main/net_udp.h, misc/args.c: Made formatting for help text more consistent and prettier; Somewhat changed the code for help text so we can use variables in the help text. For example: If we change MAXIMUM_FPS, it will automatically be displayed in the help text without manual editing needed
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@ -310,6 +310,8 @@ void init_ai_object(int objnum, int behavior, int hide_segment)
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ai_static *aip = &objp->ctype.ai_info;
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ai_local *ailp = &Ai_local_info[objnum];
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memset(ailp, 0, sizeof(ai_local));
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#ifdef DEST_SAT
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if (!(Game_mode & GM_MULTI) && Robot_info[objp->id].boss_flag) {
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if (Current_level_num != Last_level) {
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