Use enum class for MVE_sndInit argument
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4bdc31a729
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@ -236,7 +236,7 @@ static int mve_audio_bufhead=0;
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static int mve_audio_buftail=0;
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static int mve_audio_playing=0;
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static unsigned mve_audio_flags;
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static int mve_audio_enabled = 1;
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static MVE_play_sounds mve_audio_enabled;
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static std::unique_ptr<SDL_AudioSpec> mve_audio_spec;
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static void mve_audio_callback(void *, unsigned char *stream, int len)
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@ -307,7 +307,7 @@ int MVESTREAM::handle_mve_segment_initaudiobuffers(unsigned char minor, const un
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int sample_rate;
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int desired_buffer;
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if (!mve_audio_enabled)
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if (mve_audio_enabled == MVE_play_sounds::silent)
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return 1;
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if (mve_audio_spec)
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@ -736,7 +736,7 @@ void MVE_rmHoldMovie()
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}
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void MVE_sndInit(int x)
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void MVE_sndInit(MVE_play_sounds x)
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{
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mve_audio_enabled = (x == -1 ? 0 : 1);
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mve_audio_enabled = x;
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}
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@ -16,6 +16,12 @@ enum class MVE_StepStatus
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EndOfFile = 1,
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};
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enum class MVE_play_sounds : bool
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{
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silent,
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enabled,
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};
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struct MVESTREAM;
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struct MVE_videoSpec {
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@ -32,7 +38,7 @@ void MVE_rmEndMovie(std::unique_ptr<MVESTREAM> mve);
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void MVE_getVideoSpec(MVE_videoSpec *vSpec);
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void MVE_sndInit(int x);
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void MVE_sndInit(MVE_play_sounds);
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void MovieShowFrame(const uint8_t *buf, int dstx, int dsty, int bufw, int bufh, int sw, int sh);
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void MovieSetPalette(const unsigned char *p, unsigned start, unsigned count);
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@ -144,7 +144,7 @@ movie_play_status PlayMovie(const std::span<const char> subtitles, const char *c
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digi_close();
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// Start sound
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MVE_sndInit(!CGameArg.SndNoSound ? 1 : -1);
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MVE_sndInit(!CGameArg.SndNoSound ? MVE_play_sounds::enabled : MVE_play_sounds::silent);
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const auto ret = RunMovie(name, subtitles, !GameArg.GfxSkipHiresMovie, must_have, -1, -1);
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@ -444,7 +444,7 @@ const MVESTREAM *InitRobotMovie(const char *filename, MVESTREAM_ptr_t &pMovie)
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con_printf(CON_DEBUG, "RoboFile=%s", filename);
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MVE_sndInit(-1); //tell movies to play no sound for robots
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MVE_sndInit(MVE_play_sounds::silent); //tell movies to play no sound for robots
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auto &&[RoboFile, physfserr] = PHYSFSRWOPS_openRead(filename);
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if (!RoboFile)
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