Make editor_handler return window_event_result::close instead of closing itself
This ensures the event system will know what's going on.
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@ -1131,8 +1131,7 @@ window_event_result editor_handler(UI_DIALOG *, const d_event &event, unused_ui_
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if (ModeFlag)
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{
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ui_close_dialog(EditorWindow);
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return window_event_result::ignored;
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return window_event_result::close;
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}
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// if (EditorWindow->keyboard_focus_gadget == GameViewBox) current_view=NULL;
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