Make newmenu::tiny_mode_flag, tabs_flag, max_on_menu const
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200952c3d9
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@ -199,17 +199,19 @@ struct newmenu_layout
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const menu_title title;
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const menu_subtitle subtitle;
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const menu_filename filename;
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tiny_mode_flag tiny_mode;
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tab_processing_flag tabs_flag;
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const tiny_mode_flag tiny_mode;
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const tab_processing_flag tabs_flag;
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const uint8_t max_on_menu;
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uint8_t all_text = 0; //set true if all text items
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uint8_t is_scroll_box = 0; // Is this a scrolling box? Set to false at init
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uint8_t mouse_state;
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int max_on_menu;
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const partial_range_t<newmenu_item *> items;
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int scroll_offset = 0;
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int max_displayable;
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newmenu_layout(menu_title title, menu_subtitle subtitle, menu_filename filename, partial_range_t<newmenu_item *> items) :
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newmenu_layout(menu_title title, menu_subtitle subtitle, menu_filename filename, tiny_mode_flag tiny_mode, tab_processing_flag tabs_flag, partial_range_t<newmenu_item *> items) :
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title(title), subtitle(subtitle), filename(filename),
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tiny_mode(tiny_mode), tabs_flag(tabs_flag),
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max_on_menu(std::min<uint8_t>(items.size(), tiny_mode != tiny_mode_flag::normal ? 21u : 14u)),
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items(items)
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{
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}
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@ -76,8 +76,6 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "d_zip.h"
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#include "partial_range.h"
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#define MAXDISPLAYABLEITEMS 14
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#define MAXDISPLAYABLEITEMSTINY 21
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#define MESSAGEBOX_TEXT_SIZE 2176 // How many characters in messagebox
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#define MAX_TEXT_WIDTH FSPACX(120) // How many pixels wide a input box can be
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@ -1422,7 +1420,6 @@ static void newmenu_create_structure(newmenu_layout &menu, const grs_font &cv_fo
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else
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{
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menu.is_scroll_box = 0;
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menu.max_on_menu = menu.items.size();
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}
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menu.h = iterative_layout_max_height;
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@ -1681,11 +1678,8 @@ newmenu *newmenu_do4(const menu_title title, const menu_subtitle subtitle, const
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{
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if (items.size() < 1)
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return nullptr;
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newmenu_layout nl(title, subtitle, filename, items);
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newmenu_layout nl(title, subtitle, filename, TinyMode, TabsFlag, items);
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nl.citem = citem;
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nl.max_on_menu = TinyMode != tiny_mode_flag::normal ? MAXDISPLAYABLEITEMSTINY : MAXDISPLAYABLEITEMS;
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nl.tiny_mode = TinyMode;
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nl.tabs_flag = TabsFlag;
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nl.max_displayable = items.size();
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newmenu_create_structure(nl, *(TinyMode != tiny_mode_flag::normal ? GAME_FONT : MEDIUM1_FONT));
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auto menu = std::make_unique<newmenu>(grd_curscreen->sc_canvas, std::move(nl));
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