Skip rendering of OBJ_NONE objects to avoid a failed Assert (can happen when playing a demo then going to the editor)

This commit is contained in:
Chris Taylor 2012-04-17 15:20:14 +08:00
parent 770080f612
commit 5197d7665a
2 changed files with 4 additions and 0 deletions

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@ -5,6 +5,7 @@ D2X-Rebirth Changelog
main/game.c: Make sure Cursegp is initialised if using it to set an object when loading a game (EDITOR build). Thought I already committed this
main/gameseq.c: Finish the game cleanly, closing Game_wind, if Current_level_num is 0
editor/med.c: Reset the player object for the editor, since demo playback mucks it up
main/render.c: Skip rendering of OBJ_NONE objects to avoid a failed Assert (can happen when playing a demo then going to the editor)
20120416
--------

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@ -1454,6 +1454,9 @@ void build_object_lists(int n_segs)
int new_segnum,list_pos;
obj = &Objects[objnum];
if (obj->type == OBJ_NONE)
continue;
Assert( obj->segnum == segnum );