even ifndef NETWORK do last level hack only on last level of built-in mission
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2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
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* main/collide: fix bug #2140, even ifndef NETWORK do last level hack
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only on last level of built-in mission.
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2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
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2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
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* main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
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* main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
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@ -1,4 +1,4 @@
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/* $Id: collide.c,v 1.14 2004-10-09 15:59:28 schaffner Exp $ */
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/* $Id: collide.c,v 1.15 2005-01-23 13:35:16 schaffner Exp $ */
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/*
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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@ -77,6 +77,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "automap.h"
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#include "automap.h"
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#include "switch.h"
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#include "switch.h"
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#include "palette.h"
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#include "palette.h"
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#include "gameseq.h"
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#ifdef TACTILE
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#ifdef TACTILE
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#include "tactile.h"
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#include "tactile.h"
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@ -1388,9 +1389,7 @@ int apply_damage_to_robot(object *robot, fix damage, int killer_objnum)
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// Do unspeakable hacks to make sure player doesn't die after killing boss. Or before, sort of.
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// Do unspeakable hacks to make sure player doesn't die after killing boss. Or before, sort of.
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if (Robot_info[robot->id].boss_flag)
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if (Robot_info[robot->id].boss_flag)
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#ifdef NETWORK
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if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
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if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
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#endif
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if (robot->shields < 0)
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if (robot->shields < 0)
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{
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{
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#ifdef NETWORK
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#ifdef NETWORK
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