Make Boss_cloak_interval const in D1
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b4cd091412
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@ -226,9 +226,6 @@ void init_ai_for_ship(void);
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// It is not valid to use FrameTime because robots do not get moved every frame.
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// --------- John: These variables must be saved as part of gamesave. ---------
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extern int Overall_agitation;
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extern fix Boss_teleport_interval;
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extern fix Boss_cloak_interval; // Time between cloaks
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extern fix64 Last_gate_time;
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extern fix Gate_interval;
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extern fix64 Boss_dying_start_time;
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@ -146,13 +146,17 @@ boss_teleport_segment_array_t Boss_teleport_segs;
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boss_gate_segment_array_t Boss_gate_segs;
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// ---------- John: These variables must be saved as part of gamesave. --------
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int Overall_agitation;
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static int Overall_agitation;
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point_seg_array_t Point_segs;
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point_seg_array_t::iterator Point_segs_free_ptr;
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static array<ai_cloak_info, MAX_AI_CLOAK_INFO> Ai_cloak_info;
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fix64 Boss_cloak_start_time = 0;
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fix64 Last_teleport_time = 0;
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fix Boss_teleport_interval = F1_0*8;
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static
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#if defined(DXX_BUILD_DESCENT_I)
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const
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#endif
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fix Boss_cloak_interval = F1_0*10; // Time between cloaks
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fix64 Last_gate_time = 0;
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fix Gate_interval = F1_0*6;
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@ -4638,7 +4642,10 @@ int ai_restore_state(PHYSFS_file *fp, int version, int swap)
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Last_teleport_time = (fix64)tmptime32;
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Boss_teleport_interval = PHYSFSX_readSXE32(fp, swap);
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Boss_cloak_interval = PHYSFSX_readSXE32(fp, swap);
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#if defined(DXX_BUILD_DESCENT_II)
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Boss_cloak_interval =
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#endif
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PHYSFSX_readSXE32(fp, swap);
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PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Last_gate_time = (fix64)tmptime32;
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