Pass local_multires_gauge_graphic to draw_static

This commit is contained in:
Kp 2015-04-26 20:15:55 +00:00
parent 49bd4f3805
commit 4ecbe230cf

View file

@ -2325,12 +2325,11 @@ static void draw_weapon_box(int weapon_type,int weapon_num)
#if defined(DXX_BUILD_DESCENT_II)
static array<fix, 2> static_time;
static void draw_static(int win)
static void draw_static(int win, const local_multires_gauge_graphic multires_gauge_graphic)
{
vclip *vc = &Vclip[VCLIP_MONITOR_STATIC];
grs_bitmap *bmp;
int framenum;
const local_multires_gauge_graphic multires_gauge_graphic{};
int boxofs = (PlayerCfg.CockpitMode[1]==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
#ifndef OGL
int x,y;
@ -2400,7 +2399,7 @@ static void draw_weapon_box0(const local_multires_gauge_graphic multires_gauge_g
}
#if defined(DXX_BUILD_DESCENT_II)
else if (weapon_box_user[0] == WBU_STATIC)
draw_static(0);
draw_static(0, multires_gauge_graphic);
#endif
}
@ -2421,7 +2420,7 @@ static void draw_weapon_box1(const local_multires_gauge_graphic multires_gauge_g
}
#if defined(DXX_BUILD_DESCENT_II)
else if (weapon_box_user[1] == WBU_STATIC)
draw_static(1);
draw_static(1, multires_gauge_graphic);
#endif
}