Factor out show_framerate x/y for gr_printf
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@ -122,10 +122,12 @@ static void show_framerate()
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fps_count = 0;
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fps_time = timer_query();
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}
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const auto &&fspacx2 = FSPACX(2);
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const auto &&y = LINE_SPACING * 16;
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if (CGameArg.DbgVerbose)
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gr_printf(FSPACX(2),LINE_SPACING*16,"%iFPS (%.2fms)",fps_rate, (static_cast<float>(1000)/(F1_0/FrameTime)));
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gr_printf(fspacx2, y, "%iFPS (%.2fms)", fps_rate, (static_cast<float>(1000) / (F1_0 / FrameTime)));
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else
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gr_printf(FSPACX(2),LINE_SPACING*16,"%iFPS",fps_rate);
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gr_printf(fspacx2, y, "%iFPS", fps_rate);
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}
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}
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