Avoid some weapon name copying
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64b8cfd4d6
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4a817f2cfa
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@ -1297,6 +1297,7 @@ void hud_show_weapons(void)
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}
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}
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else
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else
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{
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{
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const char *disp_primary_weapon_name;
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weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon);
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weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon);
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switch (Primary_weapon) {
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switch (Primary_weapon) {
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@ -1305,14 +1306,15 @@ void hud_show_weapons(void)
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sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1);
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sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1);
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else
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else
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sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1);
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sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1);
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disp_primary_weapon_name = weapon_str;
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break;
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break;
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case SUPER_LASER_INDEX: Int3(); break; //no such thing as super laser
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case VULCAN_INDEX:
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case VULCAN_INDEX:
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case GAUSS_INDEX:
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case GAUSS_INDEX:
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sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE));
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sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE));
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convert_1s(weapon_str);
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convert_1s(weapon_str);
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disp_primary_weapon_name = weapon_str;
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break;
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break;
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case SPREADFIRE_INDEX:
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case SPREADFIRE_INDEX:
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@ -1320,18 +1322,23 @@ void hud_show_weapons(void)
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case FUSION_INDEX:
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case FUSION_INDEX:
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case HELIX_INDEX:
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case HELIX_INDEX:
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case PHOENIX_INDEX:
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case PHOENIX_INDEX:
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strcpy(weapon_str, weapon_name);
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disp_primary_weapon_name = weapon_name;
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break;
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break;
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case OMEGA_INDEX:
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case OMEGA_INDEX:
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sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
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sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
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convert_1s(weapon_str);
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convert_1s(weapon_str);
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disp_primary_weapon_name = weapon_str;
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break;
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break;
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default: Int3(); weapon_str[0] = 0; break;
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case SUPER_LASER_INDEX: //no such thing as super laser
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default:
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Int3();
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disp_primary_weapon_name = "";
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break;
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}
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}
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gr_get_string_size(weapon_str, &w, &h, &aw );
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gr_get_string_size(disp_primary_weapon_name, &w, &h, &aw );
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gr_string(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), weapon_str);
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gr_string(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), disp_primary_weapon_name);
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if (Primary_weapon == VULCAN_INDEX)
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if (Primary_weapon == VULCAN_INDEX)
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if (Newdemo_state == ND_STATE_RECORDING)
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if (Newdemo_state == ND_STATE_RECORDING)
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