diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 2d6233516..c8984a90b 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -4,6 +4,7 @@ D1X-Rebirth Changelog -------- main/config.c, main/menu.c, main/newmenu.c, main/piggy.c: Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count* arch/sdl/key.c: Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed +arch/ogl/ogl.c. main/game.c: I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it 20081031 -------- diff --git a/arch/ogl/ogl.c b/arch/ogl/ogl.c index 033f37248..d3eeb413c 100644 --- a/arch/ogl/ogl.c +++ b/arch/ogl/ogl.c @@ -507,7 +507,7 @@ void ogl_draw_reticle(int cross,int primary,int secondary) glPushMatrix(); glTranslatef((grd_curcanv->cv_bitmap.bm_w/2+grd_curcanv->cv_bitmap.bm_x)/(float)last_width,1.0-(grd_curcanv->cv_bitmap.bm_h/2+grd_curcanv->cv_bitmap.bm_y)/(float)last_height,0); glScalef(scale/320.0,scale/200.0,scale);//the positions are based upon the standard reticle at 320x200 res. - glLineWidth(SHEIGHT/240); + glLineWidth(SHEIGHT<240?1:SHEIGHT/240); OGL_DISABLE(TEXTURE_2D); glDisable(GL_CULL_FACE); if (!cross_lh[cross]) @@ -962,7 +962,7 @@ void ogl_start_frame(void){ OGL_VIEWPORT(grd_curcanv->cv_bitmap.bm_x,grd_curcanv->cv_bitmap.bm_y,Canvas_width,Canvas_height); glClearColor(0.0, 0.0, 0.0, 0.0); - glLineWidth(SHEIGHT/480); + glLineWidth(SHEIGHT<480?1:SHEIGHT/480); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); diff --git a/main/game.c b/main/game.c index 82409b888..59d043993 100644 --- a/main/game.c +++ b/main/game.c @@ -232,7 +232,6 @@ extern int Rear_view; // Decode cockpit bitmap and add alpha fields to weapon boxes (as it should have always been) so we later can render sub bitmaps over the window canvases void cockpit_decode_alpha(grs_bitmap *bm) { - unsigned char decodebuf[1024*1024]; int i=0,x=0,y=0; static ubyte *cur=NULL; @@ -242,6 +241,7 @@ void cockpit_decode_alpha(grs_bitmap *bm) // decode the bitmap if (bm->bm_flags & BM_FLAG_RLE){ + static unsigned char cockpitbuf[1024*1024]; unsigned char * dbits; unsigned char * sbits; int i, data_offset; @@ -251,7 +251,7 @@ void cockpit_decode_alpha(grs_bitmap *bm) data_offset = 2; sbits = &bm->bm_data[4 + (bm->bm_h * data_offset)]; - dbits = decodebuf; + dbits = cockpitbuf; for (i=0; i < bm->bm_h; i++ ) { gr_rle_decode(sbits,dbits); @@ -261,7 +261,7 @@ void cockpit_decode_alpha(grs_bitmap *bm) sbits += (int)bm->bm_data[4+i]; dbits += bm->bm_w; } - bm->bm_data=decodebuf; + bm->bm_data=cockpitbuf; } bm->bm_flags &= ~BM_FLAG_RLE; bm->bm_flags &= ~BM_FLAG_RLE_BIG;