Use object helper to iterate in powerup_grab_cheat_all
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@ -110,6 +110,8 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "editor/esegment.h"
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#endif
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#include "compiler-range_for.h"
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#include "segiter.h"
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#ifndef NDEBUG
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int Mark_count = 0; // number of debugging marks set
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@ -1634,17 +1636,10 @@ static void powerup_grab_cheat(object *player, int objnum)
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void powerup_grab_cheat_all(void)
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{
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segment *segp;
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int objnum;
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segp = &Segments[ConsoleObject->segnum];
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objnum = segp->objects;
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while (objnum != object_none) {
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if (Objects[objnum].type == OBJ_POWERUP)
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range_for (auto objnum, objects_in(*segp))
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if (objnum->type == OBJ_POWERUP)
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powerup_grab_cheat(ConsoleObject, objnum);
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objnum = Objects[objnum].next;
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}
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}
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int Last_level_path_created = -1;
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