diff --git a/CHANGELOG.txt b/CHANGELOG.txt index b01e767f1..d84bf8684 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -3,6 +3,7 @@ D1X-Rebirth Changelog 20120526 -------- main/collide.c: Fit player/player collisions to not take damage from bump while remote player has possibly not aligned to the collision, yet; Added FORCE_DAMAGE_THRESHOLD for minimum force damage to receive from object bumps to not simply take damage from touching objects +main/net_udp.c: Fixed one more copy/paste issue causeing positional updates relayed to possibly disconnected players 20120525 -------- diff --git a/main/net_udp.c b/main/net_udp.c index b5fd5e6be..af58aa268 100644 --- a/main/net_udp.c +++ b/main/net_udp.c @@ -4643,7 +4643,7 @@ void net_udp_process_pdata ( ubyte *data, int data_len, struct _sockaddr sender_ { for (i = 1; i < MAX_PLAYERS; i++) { - if (i != pd.Player_num && Players[pd.Player_num].connected != CONNECT_DISCONNECTED) // not to sender or disconnected players - right. + if (i != pd.Player_num && Players[i].connected != CONNECT_DISCONNECTED) // not to sender or disconnected players - right. dxx_sendto (UDP_Socket[0], data, data_len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)); } }