Restructure bm.c for merging
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@ -60,13 +60,15 @@ ubyte AltSounds[MAX_SOUNDS];
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int Num_object_subtypes = 1;
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#endif
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//the polygon model number to use for the marker
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int Marker_model_num = -1;
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int N_ObjBitmaps;
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static void bm_free_extra_objbitmaps();
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//for each model, a model number for dying & dead variants, or -1 if none
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int Dying_modelnums[MAX_POLYGON_MODELS];
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int Dead_modelnums[MAX_POLYGON_MODELS];
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//the polygon model number to use for the marker
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int Marker_model_num = -1;
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//right now there's only one player ship, but we can have another by
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//adding an array and setting the pointer to the active ship.
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player_ship only_player_ship,*Player_ship=&only_player_ship;
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@ -83,12 +85,9 @@ tmap_info TmapInfo[MAX_TEXTURES];
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int First_multi_bitmap_num=-1;
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int N_ObjBitmaps;
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bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
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ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
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static void bm_free_extra_objbitmaps();
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/*
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* reads n tmap_info structs from a PHYSFS_file
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*/
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