stuff
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NEWS
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NEWS
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--- Version 0.1.2 ---
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SDL uses mouse wheel to emulate 3rd axis.
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Player files created with descent 2 should now work with d2x.
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Savegame thumbnails work in OpenGL
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Menus now work in OpenGL!
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Automap works in OpenGL!
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Fonts work in OpenGL!
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You can now use the -tmap option to select between the different
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texture mapping routines (c, fp, i386, pent, ppro) at runtime.
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Please bear with me while the source undergoes some rather ugly
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reorganization to fit more closely to the layout of d1x. This makes
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synchronization with d1x far, far easier.
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- SDL uses mouse wheel to emulate 3rd axis.
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- Player files created with descent 2 should now work with d2x.
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- Savegame thumbnails work in OpenGL
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- Menus now work in OpenGL!
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- Automap works in OpenGL!
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- Fonts work in OpenGL!
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- You can now use the -tmap option to select between the different
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texture mapping routines (c, fp, i386, pent, ppro) at runtime.
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- Please bear with me while the source undergoes some rather ugly
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reorganization to fit more closely to the layout of d1x. This makes
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synchronization with d1x far, far easier.
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- Fixed assembly bug causing crash on game start. Thanks to Craig
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Hadady <chadady@iglou.com>
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--- Version 0.1.1 ---
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Assembly under mingw32 now works.
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