This commit is contained in:
Bradley Bell 2001-12-27 20:48:38 +00:00
parent f0618a4b12
commit 424404f98a

24
NEWS
View file

@ -1,15 +1,17 @@
--- Version 0.1.2 ---
SDL uses mouse wheel to emulate 3rd axis.
Player files created with descent 2 should now work with d2x.
Savegame thumbnails work in OpenGL
Menus now work in OpenGL!
Automap works in OpenGL!
Fonts work in OpenGL!
You can now use the -tmap option to select between the different
texture mapping routines (c, fp, i386, pent, ppro) at runtime.
Please bear with me while the source undergoes some rather ugly
reorganization to fit more closely to the layout of d1x. This makes
synchronization with d1x far, far easier.
- SDL uses mouse wheel to emulate 3rd axis.
- Player files created with descent 2 should now work with d2x.
- Savegame thumbnails work in OpenGL
- Menus now work in OpenGL!
- Automap works in OpenGL!
- Fonts work in OpenGL!
- You can now use the -tmap option to select between the different
texture mapping routines (c, fp, i386, pent, ppro) at runtime.
- Please bear with me while the source undergoes some rather ugly
reorganization to fit more closely to the layout of d1x. This makes
synchronization with d1x far, far easier.
- Fixed assembly bug causing crash on game start. Thanks to Craig
Hadady <chadady@iglou.com>
--- Version 0.1.1 ---
Assembly under mingw32 now works.