In Multiplayer games show player names in big guided window as well
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D2X-Rebirth Changelog
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20110709
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--------
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main/gamerend.c, main/gauges.h: In Multiplayer games show player names in big guided window as well
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20110708
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--------
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main/net_udp.c: Slight improvement for Packet Loss Prevention: Be able to send to 35 packets per call of net_udp_noloss_process_queue() and also let counter only increase if a packet was actually sent, making sure the queue is not stuck on the first 5 packets in the list
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@ -685,6 +685,8 @@ void game_render_frame_mono(int flip)
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render_frame(0, 0);
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wake_up_rendered_objects(Viewer, 0);
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show_HUD_names();
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Viewer = viewer_save;
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gr_set_curfont( GAME_FONT );
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@ -63,6 +63,7 @@ void get_hostage_window_coords(int *x, int *y, int *w, int *h);
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void gauge_frame(void);
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extern void update_laser_weapon_info(void);
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extern void play_homing_warning(void);
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extern void show_HUD_names();
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typedef struct {
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ubyte r,g,b;
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