diff --git a/similar/main/gauges.cpp b/similar/main/gauges.cpp index 590a4e377..aa48cbb89 100644 --- a/similar/main/gauges.cpp +++ b/similar/main/gauges.cpp @@ -2100,18 +2100,17 @@ static void draw_player_ship(const player_info &player_info, const int cloak_sta } gr_set_current_canvas(NULL); + auto &canvas = *grd_curcanv; const auto color = get_player_or_team_color(Player_num); PAGE_IN_GAUGE(GAUGE_SHIPS+color, multires_gauge_graphic); auto &bm = GameBitmaps[GET_GAUGE_INDEX(GAUGE_SHIPS+color)]; - hud_bitblt(*grd_curcanv, HUD_SCALE_X(multires_gauge_graphic, x), HUD_SCALE_Y(multires_gauge_graphic, y), bm, multires_gauge_graphic); - gr_settransblend(*grd_curcanv, cloak_fade_value, GR_BLEND_NORMAL); - gr_rect(*grd_curcanv, HUD_SCALE_X(multires_gauge_graphic, x - 3), HUD_SCALE_Y(multires_gauge_graphic, y - 3), HUD_SCALE_X(multires_gauge_graphic, x + bm.bm_w + 3), HUD_SCALE_Y(multires_gauge_graphic, y + bm.bm_h + 3), 0); - gr_settransblend(*grd_curcanv, GR_FADE_OFF, GR_BLEND_NORMAL); - gr_set_current_canvas( NULL ); - + hud_bitblt(canvas, HUD_SCALE_X(multires_gauge_graphic, x), HUD_SCALE_Y(multires_gauge_graphic, y), bm, multires_gauge_graphic); + gr_settransblend(canvas, cloak_fade_value, GR_BLEND_NORMAL); + gr_rect(canvas, HUD_SCALE_X(multires_gauge_graphic, x - 3), HUD_SCALE_Y(multires_gauge_graphic, y - 3), HUD_SCALE_X(multires_gauge_graphic, x + bm.bm_w + 3), HUD_SCALE_Y(multires_gauge_graphic, y + bm.bm_h + 3), 0); + gr_settransblend(canvas, GR_FADE_OFF, GR_BLEND_NORMAL); // Show Cloak Timer if enabled if (cloak_fade_value < GR_FADE_LEVELS/2 && show_cloak_invul_timer()) - show_cockpit_cloak_invul_timer(*grd_curcanv, player_info.cloak_time + CLOAK_TIME_MAX - GameTime64, HUD_SCALE_Y(multires_gauge_graphic, y + (bm.bm_h / 2))); + show_cockpit_cloak_invul_timer(canvas, player_info.cloak_time + CLOAK_TIME_MAX - GameTime64, HUD_SCALE_Y(multires_gauge_graphic, y + (bm.bm_h / 2))); } #define INV_FRAME_TIME (f1_0/10) //how long for each frame