Send player position also when multi_send_player_explode() is called so powerups drop at the right spot in case the respawn packet arrives first
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20110513
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--------
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main/multi.c: Send player position also when multi_send_player_explode() is called so powerups drop at the right spot in case the respawn packet arrives first
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20110507
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--------
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arch/carbon/conf.h: Enabled Tracker support for Mac OS
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@ -2334,6 +2334,8 @@ multi_send_player_explode(char type)
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Network_send_objnum = -1;
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}
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multi_send_position(Players[Player_num].objnum);
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multibuf[count++] = type;
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multibuf[count++] = Player_num;
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multibuf[count++] = (char)Players[Player_num].primary_weapon_flags;
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