Send player position also when multi_send_player_explode() is called so powerups drop at the right spot in case the respawn packet arrives first

This commit is contained in:
zicodxx 2011-05-13 22:21:10 +02:00
parent 456bf90d81
commit 408d2abf90
2 changed files with 6 additions and 0 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20110513
--------
main/multi.c: Send player position also when multi_send_player_explode() is called so powerups drop at the right spot in case the respawn packet arrives first
20110507
--------
arch/carbon/conf.h: Enabled Tracker support for Mac OS

View file

@ -2334,6 +2334,8 @@ multi_send_player_explode(char type)
Network_send_objnum = -1;
}
multi_send_position(Players[Player_num].objnum);
multibuf[count++] = type;
multibuf[count++] = Player_num;
multibuf[count++] = (char)Players[Player_num].primary_weapon_flags;